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I'm trying out beaTunes right now and am *thisclose* to buying a license. My iTunes library has been corrupted before, and one of my solutions has been to put some of the data that iTunes keeps in the library file into the comments tag of the mp3 file itself. BTW, this is also a handy way to exchange metadata with friends. Should you need to import them, use the File -> Import menu item. Then save the metadata file somewhere safe. Just select your library and click on the File -> Export menu item Once you have the PUIDs for all your songs, export the beaTunes metadata. Just check the options indicated above and beaTunes will look up music fingerprints (aka PUID) for the songs you want to analyze. You are presented with the analysis option above, everytime you analyze a song. This can be achieved with the MusicIP analysis.
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So how to back up beaTunes data then? Currently the best approach is to look up as many PUIDs for your songs as possible. Should you have to rebuild your iTunes music collection, these persistent ids will be re-generated, thus the connection with your beaTunes data is lost. Here's why: beaTunes connects additional information to iTunes using iTunes generated persistent ids. Unfortunately this does not work, when your iTunes music library was corrupted.
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On OS X it is located at ~/Library/Application Support/beaTunes, on Windows it's at C:\Documents and Settings\\.beaTunes. If you just want to protect your beaTunes data, assuming that the iTunes library stays intact, it is enough to back up the beaTunes data directory. Methods inherited from interface now and then, users of beaTunes ask us, how they can back up their data.Object equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait Methods inherited from class java.lang.AbstractAction addPropert圜hangeListener, clone, firePropert圜hange, getKeys, getPropert圜hangeListeners, getValue, isEnabled, putValue, removePropert圜hangeListener, setEnabled
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ApplicationAction BUTTON_MODEL, DISABLED_ICON, DISABLED_SELECTED_ICON, PRESSED_ICON, ROLLOVER_ICON, SELECTED_ICON, SHORT_NAME ApplicationAction ApplicationAction.ApplicationActionFacade
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